Next, we'll setup the Animator state machine and write a script that allows us to change animation clips on demand. And then I'll show you how to use a grayscale color atlas material that allows you to create any colored material you desire from within Unity. We'll setup bones and rigging so that we can fully animate our new model. In this course, we'll design a low-poly, flat shaded cartoon-style character model in Blender with separate parts for facial features including eyes, nose, teeth, ears, hair, hats & helmets, clothing, armor and melee weapons. Welcome to Low-Poly Character Modeling & Animation in Blender for Unity, a course by Billy McDaniel.
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